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Because someone asked:

TIDAL TROUBLE, after testing, has a ~6810 treasure/15 minute ratio, provided you don’t run into any particularly table-flip-worthy puzzles.

I haven’t yet done Shock Switch because I am bad at tile swapping.

CURRENT TALLY:

RUNESTONES:* 724 t/m (3,620 treasure per 5 minutes)

TIDAL TROUBLE: 454 t/m (6,810 treasure per 15 minutes)

JIGSAW (easy): 402 t/m (1,510 treasure per 3 minutes 45 seconds)

JIGSAW (medium): 317.7 t/m (4,575 treasure per 14 minutes 24 seconds)

JIGSAW (hard): 274.1 t/m (10,280 treasure per 37 minutes 29 seconds)

* Side note: This was done by refreshing after Level 10 instead of continuing. Due to the fact that I was only able to get through 3 levels before reaching the five minute mark, though, the difference is more or less negligible.

maxistentialist:

Wired:

Nasa is a major player in space science, so when a team from the agency this week presents evidence that “impossible” microwave thrusters seem to work, something strange is definitely going on. Either the results are completely wrong, or Nasa has confirmed a major breakthrough in space propulsion.

British scientist Roger Shawyer has been trying to interest people in his EmDrive for some years through his company SPR Ltd. Shawyer claims the EmDrive converts electric power into thrust, without the need for any propellant by bouncing microwaves around in a closed container. He has built a number of demonstration systems, but critics reject his relativity-based theory and insist that, according to the law of conservation of momentum, it cannot work.

According to good scientific practice, an independent third party needed to replicate Shawyer’s results. As Wired.co.uk reported, this happened last year when a Chinese team built its own EmDrive and confirmed that it produced 720 mN (about 72 grams) of thrust, enough for a practical satellite thruster. Such a thruster could be powered by solar electricity, eliminating the need for the supply of propellant that occupies up to half the launch mass of many satellites. The Chinese work attracted little attention; it seems that nobody in the West believed in it.

However, a US scientist, Guido Fetta, has built his own propellant-less microwave thruster, and managed to persuade Nasa to test it out. The test results were presented on July 30 at the 50th Joint Propulsion Conference in Cleveland, Ohio. Astonishingly enough, they are positive.

I can’t believe that microwave thrusters work, the conventional wisdom for over ten years has been that EmDrive was fantasy technology.

At this current moment, Runestones of the Arcanist is winning, with an approximate 3,200 treasure/5 minute ratio, or 649 t/m. This ratio, however, begins to decline around level 10, where the exponential complexity of the puzzles results in both a higher minute ratio and a stronger risk of losing. Ideal profit currently seems to come from refreshing after completion of level 10, rather than continuous play.

Medium-level Jigsaw puzzles take second with a ~5,000 treasure/15 minute ratio, or  333.3 t/m. Hard level Jigsaw puzzles check in at ~10,000 treasure/58 minutes, or 172 t/m, and Easy is ~700/5, or 140 t/m.

External factors, such as how ballin I am at memory games or how much my arm kinda hurts, have yet to be calculated.

…What have I become.

Major goals for this week:

  • Pack things up for a vacation in TEXAS WOW.
  • Do not panic about missing flights and packing and all that stuff before going to TEXAS
  • Go to TEXAS
  • Try to write for an hour everyday
  • Finish WIP journals
  • Work on sculpture
  • Clear out dead tree from backyard
  • Call computer repair guy
  • Clean house

Minor goals for this week:

  • Try to fit in more short story writing
  • Try to get up earlier
  • Stay up less late
  • Calculate average rates of gameplay time versus treasure profit for Flight Rising games in 5, 10… 60 minute increments. Chart results to determine the ideal minimal time-max profit ratio.
  • In other words, waste a lot of time figuring out how to not waste time.
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